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Convert mouse sensitivity from the most popular games

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Games Available To Convert Sensitivity

  • Aim Lab
  • Apex
  • Arma 3
  • Back 4 Blood
  • BattleBit Remastered
  • Battlefield 2042
  • Blazing Sails
  • Borderlands
  • Call of Duty
  • Call of Duty: Black Ops Cold War
  • CS:GO
  • Cyberpunk 2077
  • The Cycle: Frontier
  • DayZ
  • Destiny 2
  • Doom Eternal
  • Elden Ring
  • Elite Dangerous
  • Escape From Tarkov
  • Fallout 76
  • FarCry
  • Fortnite
  • Friends vs Friends
  • Gears 5
  • Grand Theft Auto V
  • Gunfire Reborn
  • Halo
  • Halo Infinite
  • Hunt: Showdown
  • Hyperscape
  • Insurgency: Sandstorm
  • Kovaak's Aim Trainer
  • McOsu
  • Minecraft
  • Naraka Bladepoint
  • Oblivity
  • Overwatch
  • Overwatch 2
  • OSU!
  • PAYDAY 2
  • PUBG
  • Rainbow Six Extraction
  • Rainbow Six Siege
  • Realm Royale
  • Risk of Rain 2
  • Roblox
  • Rogue Company
  • Rust
  • Sea Of Thieves
  • Shatterline
  • Splitgate
  • Super People
  • Team Fortress 2
  • Titanfall 2
  • Unturned
  • Valheim
  • Valorant
  • Warframe
  • Warface

Want to learn more about Sensitivity Conversion?



Check out ProSettings.net to view your favorites professional's mouse sensitivity across almost any game. This website is the go-to source for researching professional gear, setups, and settings. We highly recommend reviewing this site!



This sens converter will help you get back to your old ways in no time! Converting your mouse sensitivity is easy and takes just a few clicks. So don't waste any more time trying to adjust to a new game, use the mouse sensitivity converter and get back to dominating the competition!

What is a Sensitivity Converter?

Also known as a sensitivity converter or sens converter, a mouse sensitivity converter lets you calculate an in-game mouse sensitivity for any game that's the same as the in-game mouse sensitivity of the game you're converting from. For example, you can convert your CSGO mouse sensitivity into Valorant's mouse sensitivity to now match your previous muscle memory. No more wasting time getting use to a new mouse sensitivity!

What is Mouse Sensitivity?

"Sensitivity is an in-game setting which allows players to increase their mouse DPI in this specific game. This method is a more reliable way of increasing your mouse sensitivity than raising DPI to very high levels. Different games can have different sensitivity or sens settings, and sometimes the same settings might mean two different things in different games. Therefore, a general mouse sensitivity is needed so that you can compare it with your friends, or immediately change a new game to your preferred setting." Source/Credit: OMNI Calculator

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What is DPI?

"DPI stands for dots per inch, referring to how a computer mouse measures physical distance. The more technically accurate phrase is actually CPI, or counts per inch, as dots are not actually used as part of the process. However, DPI is the abbreviation you’re more likely to encounter when comparing options, so we’ll be using that going forward. DPI specifically refers to the measurement of the speed at which a mouse cursor moves on-screen, in relation to the distance a user is moving the mouse. For example, if you were to move your mouse an inch to the right with a low DPI, and then move your mouse an inch to the right with a higher DPI, the cursor on-screen would move further in the second example, despite the distance covered by the mouse’s sensor being the same. To be clear, DPI is a measurement of that physical relationship only, and is not representative of the mouse’s precision, or the accuracy of the sensor. The higher the DPI, the faster the cursor moves and the more sensitive it feels." Source/Credit: NewEgg

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What is eDPI (True Sensitivity)?

"eDPI, which means effective dots per inch, defines a real mouse sensitivity based on the DPI and the sensitivity. But how do we calculate eDPI? The formula is: eDPI = DPI * sensitivity" Source/Credit: OMNI Calculator

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What is Polling Rate?

"A mouse’s polling rate is how often it reports its position to a computer. Polling rate is measured in Hz. If a mouse has a 125 Hz polling rate, it reports its position to the computer 125 times every second—or every 8 milliseconds. A 500 Hz rate means that the mouse is reporting its position to the computer every 2 milliseconds. A higher polling rate can decrease the lag that occurs between when you move your mouse and when the movement shows up on your screen. On the other hand, a higher polling rate will use more CPU resources as the CPU has to query the mouse for its position more often. A mouse that officially supports a higher polling rate will generally allow you to select a polling rate in its control panel. Some mice may have hardware switches to adjust their polling rate on the fly, too." Source/Credit: HowToGeek

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What is a Mouse Smoothing?

"Modern (gaming) mice are very accurate when it comes to reporting where their users are moving the mouse, but older sensors (or even trackballs) were not nearly as accurate as the mice with optical sensors that we have nowadays. Older mice didn’t have a very high DPI count which made the movement of the cursor seem pretty abrupt at times. Old mice simply weren’t accurate enough (‘current’ trackball mice have a max DPI of 400, for example) to measure enough points per inch in order to come up with a smoothly flowing output, so in order to smooth out mouse movement manufacturers came up with mouse smoothing." Source/Credit: ProSettings

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What is Visuomotor Gain?

"Visuomotor is the coordination of movement and visual perception by the brain. And a Visuomotor Gain system scales the rotation linearly in order to maintain better consistency and perception when rotating your view. To break it down further, let's start with an analogy. When you look at an image and move it around with the mouse, you normally expect the same physical distance on the mouse to always move that image by another constant physical distance on your monitor. When you zoom in on that image, you also expect the visual relationship between those distances to remain the same." Source/Credit: Ubisoft

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